Category Archives: DESIGN
Dolby. Sizer. A Time Capsule.
Over two years of design and collaboration came to a very satisfying conclusion when I met and hung out with Thomas Dolby and his tour band in New York City, Detroit and Chicago on Thomas’ “Time Capsule Tour” through the … Continue reading
The Time Capsule: Now in 3 Dimensions!
Up until now, this was just a JPEG that I put together for Thomas. Now, according to these pictures from Houston, the Time Capsule is a real, solid thing that will be towed behind Thomas’ tour bus and will allow … Continue reading
Wake Up 2012!
A challenge for 2012: Everyone who says that they dream of a better future needs to wake up and start making that future of their dreams. Make words into action. Make plans into projects. Make desire become fulfillment. Sitting around … Continue reading
Stig Helveticus, Squid Hunter
I dress up like an idiot, I take pictures, I make posters using them. That’s how I roll. God help us…
Nice mention from the Windy City Times…
Review excerpt from The Windy City TImes on the Thomas Dolby show/lecture at Martyr’s in Chicago on October 7th: …As if all that weren’t enough the jacket design by artist Paul Sizer is such an elegant work of art that … Continue reading
Dolby. Sizer. Face to Face. Finally.
After working nearly non-stop for the past year and a half, I finally was in the same country, the same state, the same room with Thomas Dolby. I’ve been working with him on all of his current projects trans-continentally, via … Continue reading
New Dolby album art off to press
Whew, been a while since I posted here. The summer was full of good design and work. The “Floating City” game was a great success, surpassing expectations with fans and the developers, getting lots of new people involved with Thomas … Continue reading
“Floating City” online game launches today!
Nearly a year in the making, Thomas Dolby’s “Floating City” online game launches today! This has been a big one; I’ve been involved from the very beginning, working closely with Thomas on developing the look and design of this game, … Continue reading